Medieval city construction set by CaptainMarlowe
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
I'm currently working on a medieval city construction set. Here is a render test with the first elements : walls, semi-round and round towers, and hoardings.
Designed to keep polycount at its lowest, with textures, normal and displacement maps.
These are the very first few elements, I intend to create everything needed to build a complete medieval town, in the end (another never ending challenge ! :) )
It may (or not) become a commercial pack in the end.
Any comment welcome.

Comments (4)
Looks great! And low poly is good..
For a lo-poly project, this certainly looks very fine. There is definitely a market out there for lo-poly items. I used to go for the most complex and detailed sets and models, but am finding that they aren't all that useful if all you can add is one or two DAZ figures to the mix. Been actually going back to the P4 lo-poly man and woman--can you believe it? Wish there was a way to texture them!
Looks good.. my only suggestion is the wood on the round tower would be more accurate if made vertical.
Thank you all for your comments. @Kjer_99 : yes, lowpoly is sometimes better than highly detailed poly. But sometimes not, it depends on what goal you have. Normal and displacement maps cannot fake eevrything. As for characters, I haven't used Poser nor Daz in years, although I still have my runtime on my HD. But if you want lowpoly and easy to texture characters, then Quidam may be a software to look at. It's my main (if not only) tool for character generation/texturing/rigging, even when I want to get a poser model ready to transfer in Lightwave. @London224 : although I have representations of horizontal hoarding, you're right, something is not right with the wooden planks. I think I need to add regular vertical planks to keep the horizontal one in place. Fortunately, this round tower is not finished yet. Stay tuned for an update. Paul.