Wed, Apr 24, 4:39 AM CDT

Dynamic Cloth Hair test:

Poser Work In Progress posted on Aug 26, 2010
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Description


This time I tried the hair on odf's Antonia because she takes less render time and looks fabulous. I feel I am beginning to understand the process better now but it takes me a while just to get the simulation finished. It took over six hours to just do the simulation halfway with V4 and then I had to cancel so I could go to bed. I never leave my laptop running all night. do you think this is looking better? Credits: Dynamic Cloth Hair by Joe Bushido. Beach Volleyball Set for Antonia by amy.aimei. Antonia Polygon by odf. Nicol texture and face morph by BluEcho.

Comments (13)


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Faery_Light

10:45AM | Thu, 26 August 2010

Oh, the lights are from Saint Foxe's set for Antonia.

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wliebtposer

10:47AM | Thu, 26 August 2010

fantastic hair-morphs

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mickeyrony

10:52AM | Thu, 26 August 2010

Grace at a glance. Superb work as usual. Bravo and thanks for sharing mile ((5 + +)) La grĂ¢ce en un regard . Superbe travail comme d'habitude . Bravo et mile mercis de partager ((5++))

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J5ive

11:21AM | Thu, 26 August 2010

It looks good! But 6hrs and it still not complete seems like along time,Have you ever tried the hair room in poser,you can get some really nice results and I don,t think it take as long to calculate.

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mistressotdark

11:45AM | Thu, 26 August 2010

cool

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Faery_Light

11:45AM | Thu, 26 August 2010

I don't think it has anything to do with the product on the calculation. It is because V4 is so bloated and I am still not doing things just right. I have a lot more to learn...:)

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Seaview123

1:24PM | Thu, 26 August 2010

I think this really came out nicely! You can see how the individual hair strands are bending around the V4 body. I think you're getting the hang of it. I'm not sure why it is taking so long to do the calculation, but for me, it always seems to go faster if I shift to the wireframe view. Once Poser does the dynamic cloth calculation then it has to draw the picture for your display before it can move on to the next frame. That might save you a minute or two over a 30 frame animation. Also, try using the low res version of the hair. It doesn't have as many segments and would go a little faster. If you use the render smoothing function it shouldn't be too 'blocky'. Very good work on the hair so far, I think it looks pretty cool!

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KaiArt

3:56PM | Thu, 26 August 2010

Excellent work

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drifterlee

5:03PM | Thu, 26 August 2010

Really pretty!

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Marinette

7:56PM | Thu, 26 August 2010

wonderful work!

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ragouc

8:16AM | Sat, 28 August 2010

Beautiful

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NitraLing

6:47PM | Sun, 29 August 2010

Fabulous!

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crender

1:54PM | Tue, 07 September 2010

Xcellent work!!!


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