City Ruin by stonemason
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
I've been making a lot of ruined buildings for work & wanted to throw some of them into a render..scene setup took an evening followed by another evening of postwork...all the assets were made in the past few weeks..also used Rayfire for most of the larger scale destruction & rubble piles.
thanks for viewing & any comments
Cheers
Stefan

Comments (114)
Wow. Always love it when you post something new here.
This is Amazing But thats what your work always is!!
Ops, accidents will happen. Cool scene.
Just awesome render just like your products
Spectacular
Dude, you are a rendering GOD! Outstanding work.
brilliant stuff!
beatiful work..excellent details...perfect atmosfer..and perfect ideia!
As usual some great modelling work & a strong control over light. However as I'm always critical (constructively of course;-))I was trying to workoutwhat preluded to the scene. At first I thought it was a crash landing but there path of destruction left behind indicates a weird path hitting toppling buildings, then through a left building without taking off the cortner then bounced across the street to the right buildng & then finally down to its resting place. BUT then I started to see more destruction in other areas like the one behind the hotel & then the blown out window on the near right building which the craft never made it to. Therefore I can only deduce that a battle of sorts has taken place explaining all of the other destruction & this ship is left just how it was taken down. The fore rubble which looks great with the DOF I guess could have been thrown up from the crafts slide & collide or is further evidence of a battle that has taken place in unseen near objects. due to my assumption of events i think it would have been cool to have aded in a couple of roaming figures on patrol cautiously moving towards the craft. In addition there is a lot of dust in the atmosphere elluding to recent events, yet there is no fires or smoke...nor signs of life....perhaps the city was abandoned prior to the event. The level of details & texturing are second to none & are something I always admire in your creations. i dont think there was a need for the light glint on the edge of the craft as by comparison the rest of the craft looks dirty, possibly even rough steel, whilst the glint elludes to a polished or highly reflective surface. I hope my crits arent too harsh, i honestly appreciate the work you create & for sharing with us..so, Thank You :-)
GREAT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
most impressive art, wow!!
mighty fine work, Stefan!! the crashed saucer puts the icing on the cake!!
absolutely excellent!
Impressive!
Excellent as usual. I like the randomness of the single fallen power line that goes across the image. It adds to the realism as does the quality of the fallen rubble. Really like the space ship too. - Bob
Amazing artwork my friend!!!!!
Well done!
Most excellent!!
Very spiffy, beautifully done. All the random junk on the street must have been a lot of work, on top of everything else. Clutter is actually hard in CG :)
Your work is always so exceptional in quality - this one is no exception
Composition, DOF, everything - Superb.
Npw thats Cool!!!!!!
your work sets the industry standard
I love to see this calibur of work. Very inspiring.
Really is very good
So nice that work and play can so wonderfully mesh, as in your life. Nice to be able to take from the office to the home and render something as impressive as this. Fine offering!
As always - MASTER! I love, appreciate and admire your creativity!
Excellent!!!
Uber awesome amigo! You have some truly beautiful debris there Stefan.
Outstanding photography... uh, render.