Antra by osiris9
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No AI - This artwork was created entirely by hand or with traditional digital tools.

Comments (9)
Damn impressive job. So, is this the set for Blade Runner II??? :) It does have that quality, like a movie needs to take place here (hint hint.) Fabulous stuff.
Yes nice - buts its been done a 1000 times before - create not emulate.
The shapes of the buildings in the foreground remind me of adobe buildings. Try giving it a sandy texture for a desert city feel. We are all inspired by other images and the first steps to creation lie in emulation.
I believe the saying goes "Mediocre artists copy, great artists steal."-P.Picaso. Anyway, terrains are great fillers, but a few more unique bldgs in the mix and some lit roadways would enhance this scene. Looks like it would be pretty cool animated.
Aye, it's all about progression. We can't always create EVERY model from scratch, but I agree with Bebe. At least a few would help, but one thing for me, is that when I see stock Bryce textures, on anything, I just cringe. The DTE is so easy to use, don't be afraid of it! But keep it coming, it's still a good piece, Osiris!
Considering the amount of work that has obviously gone into the composition of this image, I would say very well done, excellent. I really hate it when other comments say things like...oh, this has been done before, well, so has a bowl of fruit, but every damn art class I've ever seen still does one ;) and its still YOUR work! And as to creating your own textures, yes, you should, but its not that easy to learn, not straight off, you have to see plenty of examples before you understand exactly what you want, exactly how to change the scale and colour to suit your model....its a great image so keep posting!!!
I agree with Kate. Anyone making derogatory comments should go away and have a long hard think before saying anything. If you haven't got anything helpful to say, then don't. Anyway, great pic, and I like the haze around the buildings in the background
Great picture, as for mixing it up, ever try using 3 or more terrains in the same space? Each with a different pattern so the buildings are spaced apart and the textures are all different. just a thought, keep up the excellent work!!
Thank you very much for your comments they are very helpful.