The Castaway by grafikeer
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Bryce 6.1/DazStudio/Photoshop
A futuristic take on the classic tale of Robinson Crusoe...a space traveller stranded on a desert planet after a shipwreck.Figure is Michael 3 base with custom morphs,wearing the Marauder for M3 outfit(posed in DazStudio,all items from Daz).Trees are a desert tree from a set for Bryce(also from Daz).Rocky sand terrain is a customized preset,rocky outcrops are a photo from CGTextures combined with a Bryce procedural.Sky,lighting and atmo are custom.Shipwreck in background is a shape from Spacebones,with a texture combining a damaged metal and a custom trans map.Shelter is composed of five terrains...four to create the front,roof,sides and back(rendered in same texture as ship),and one for the fabric door hanging(in a preset fabric texture).Planet is a freebee from Rendo's egehlin.Rendered in Superfine setting.Postwork in Photoshop involved a levels adjustment and sig.Thanks for viewing,and any comments!

Comments (9)
nice scene & atmo
Super sci fi scene!!!! Excellent modelling and texturing!!! Great lighting and composition!!!!!!! Cool character and pose!!!!! Awesome sky and planet details!!!!! Fantastic job of setting a desolate mood and atmosphere!!!!!!! Creative and original!!!
cool sci-fi scene - great artwork!
Very nice scene. Great lighting, atmosphere and textures! Excellent render.
He's got a barren place to try to call home. Excellent scene.
Nice my friend. The ship wreck is just superb.
Interesting combination of elements old and new (ship, hut, spear, suit). The feeling of desolation is well achieved in what concerns the landscape elements. Regarding composition, I have two points, just personal opinions: :-) a) I personally think it's not a good idea to put the character so close to the right and looking to the right because it invites the viewers eyes to leave the image. The spear pointing in the same direction reenforces this. I think it would have been better to put both (character's eyes and spear) pointing inside the image, so that the viewers eyes would return to the image. b) The crop is very tight all around the image, which, IMO, would be more fitting to a dynamic scene and not to a calm and introspective scene such as this. Furthermore, I think that in order to reenforce the desolation, it would have been better to show more of the vastness around the character and so putting all main elements away from the image margins would be good also from this perspective.
Nice work on the textures and the shelters.
I like this image, but have to agree with Rutra above. Think it would have been better to have made the picture shape a horizontal rectangle, or panorama style instead of so square.