Tetris by woz2002
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
The is the last creation I'll make from my Reflecta planets for a while as this render took a stonking FIVE days & nights to render!!
Created with Voluemtrics plugin for Mojo Pro by D Lavrov & postworked contrast sharpness & diffuse plus border & text in Ulead Photoimpact 11.
The forms are created with a Distorted Noise of Steep Steps & Checkerboard with Sine Tiles. UV colour varions for light sources. The title should be self evident :-)
FSV Recommended - Note: there are some unreliable edges but after 5 days I wasnt stopping & restarting.
TFV&C
Wºz™

Comments (20)
Superb work! Very Well Done!
Geeeezus! I can see why but Damn, that's some patience. Fantastic result though, very cool Peace
This does look like being inside a Tetris game! Cool looking image.
...should add before anyone raises it..."blocks in Tetris were differing colours!" :-)
Impressive!
Excellent image!
This is true craftsmanship, Brilliant image
Way cool!
Xcellent illumination FX!
You don't cease to amaze... Interesting result!! ... i like the title too! It would be interesting to see these blocks of different color... as in real game :)) Cool work Warren!
Mammoth render time!but worth the effort!
Wonderful work!!
Good on Yi Woz!!....It's been a while since I knocked out a 5 day render...^_^...well worth the wait man!...the POV/Upward tilt,the sense of scale and the color palette are all perfect!!....but it's the lighting that is something special for me....which I don't think would have looked as effective if you'd coloured those blocks "A La Tetris" IMHO.....Excellent Mojoing!!
Klasse Arbeit !
I see what you mean about "unreliable edges" - but no matter the sophistication of the program, you won't get blood from a turnip. This reminds me of a fevered dream I had years ago...
The respect! Fantastic!
excellent work! Love the colors!
Impressive construction, looks like a place to easily get lost in - like it!
You do know about tiled rendering, no? It's there to prevent having to start over when a render is taking forever...
@ Doc, thx...but..The image was created using Dmytry Lavrovs Volumetrics plugin, which unfortunately has horrendous issues with the tile renderer however it will happily plod along at a (sometimes) slow rate for a single shot :)