Twin Peaks by dburdick
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Vue 7.5I: I figured out how to get a better looking material alpha out of the Vue Terrain Fractal node roughness output. Set the smooth area altitude on the Terrain Fractal to 1 and then hook a threshold node into the mixed material distribution function - play with the threshold value until you get nice split between the smooth areas (Snow) and the rough areas (rock). This generates a sort of "GeoControl" looking alpha. You may want to view full size to see the textures.

Comments (14)
VERY REALISTIC RENDER
Very beautiful and realistic! Excellent work!!
Impressive work!
Fantastic result! Getting the function generator to produce a natural result is very challenging. Looks like you pulled it off.
great render!!!
Superb work.
Great. Even in full size I did not see the ski lift. Must be on the back side then. A very cool and impressive image Dave.
so wonderful
Beautiful work...
Great terrain and textures! Excellent work.
It looks great! Nodes scare me...!
Very well done, excellent image and render !!! 5*
awesome work.. im gonna try this out
Really awesome looking terrain!