=Test= by woz2002
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Here I was testing AA render settings on the new rig & toolk a random shot of Alex Nikos earlier SineCity worldfiles. The render times have got much better :)
In addition I thought Id use the file & test some postworking to try & deliver a greater sense of depth to the image in Photoimpact.
I used the following enhancements in v11:
Glow Diffuse, Creative Lighting, Light Balance & Sharpening. the overall result I feel gives a good sense of depth to the image but what do you think?!?!?
TFV&C
Wºz™
PS: Please view Full size before commenting.
PPs: Floaters werent removed as I wasnt bothered about them :)

Comments (13)
It's sharp as a tack, needed to put on my shades to explore it in full zoom. Killer postworking ::Clapping:: Peace
Good sense of depth! Cool lighting & excellent POV...very nicely done, Warren! FSV is recommended!
xlt shot and postwork (still use version 5) floater behand the roofs arch looks like an ufo the other two could be balloons ;-)
Excellent image!!!
Well, actually I think that the bleaching of the background kills some depth. Don
t know if it was caused by the Photoimpact or the fact you havent checked the "Photofilm" in the Volumetrics.@Slav....I dislike the photofilm option in Vol, as I find it drops a lot of clarity out of an image, adds gamma & noise to the overall render. Instead I adjust my light/ambience settings to compensate. However I still end up with a small amount of whiteout at the cameras horizon (dependant on suns position & atmos/mists etc). Then when I postworked the diffuse addition this increases the effect of the whiteout as it works on light colours (high hues). So in short...its a combination of the 2. I guess I needed to amend the cameras location to avoid the issue in the first instance. Good feedback. Thanks:)
AmaZZZZZZZzzzzzzzzzing landscaping!
Excellent work Woz....I was going to mention the bleaching (Slav) myself but it looks like you have considered that.....Great depth to the terrain!!...cool bit of postworking man!!
Nice work
Way cool!
Interessant !
Cool. Post work is fine but I think I'd have left the sparkling effect out. As for the overblown light, I think this sometimes works. We tend to look for something that is like a photo and you get this effect with photography. It's an area of Mojo I want to experiment more with - exposure or faking things in general for more realistic photographic results because Mojo has limited file outputs for post processing exposures.
Organic cityscape !!