Prutz Inhabitants v.01b by woz2002
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Conscuious that I havent uploaded anything to my gallery for a while & dubious about posting this as its a longway away from my intentions.
Prutzcity Planet with Volumetric atmos, clouds & mist.
Plans: Material tweaks for structures, flora & fauna additions & looking for a modeller who fancies creating a monky/toad hybrid that will be perched on the front rock (left). Lots of tweaking to be done as well even from what is shown.
TFV&C
Wºz™
Rendered 1920 x 1080 AA3 GD6 Fast Shadows No RT Shadows - 5 hours. Postwork (Contrast/Framing/Text) in Photoimpact.

Comments (17)
Freaking awesome formations, excellent piece ya got going . Man I wish I knew how to use MoJo like this Peace
Cool formations, Warren (i like this world).. but i'm not assured about clouds IMHO. Good work nevertheless.
Great start! Keep up the good work...
That is actually a really good bizzarre landscape
Very cool work!!!
It's good but can't wait to see how it will turn out after those tweaks you mentioned.
Have you turned on the [Vol.Shadows]in the Volumetrics-Rendering. Clouds are bliched out and look flat, kind of without the shadows. If you have a drawing for that toad creature, you can send it to me (I can find an inspiration for modeling recently, so may be working for the modeling order can cure this a bit. But I`m not making any promises....)
Thanks all for your comments to date. @ Slav+Alex - In this render I'd turned off the Vol Shadows, hence the bleaching effect & flatness that I FULLY agree with you on. I wanted to see how long the render would take without them. Since the original rendering of this image Ive done several test shots with the Vol Shadows on & also stepping up to AA4 as the terrain has some pixelated effects on edges, which becomes obvious. Ive also played with some various cloud shapes & at current really like the look of an over stretched LFS cloud (looks like strong winds - but it still needs tweaking). Im also not sure on wether to or not keep the mist layer?! Its adding a massive processing overhead to the rendertimes. I`ll sketchup a concept for the 'toakey' or 'monkoad' creature for all to see what Im looking for :) Many thanks for the offer Slav & no expectations :)
Mesh requirements here: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2761851
cool start
Nice setting for the "ToadHeedMonkey".....Great work on those displacements...the towers look superb!....Excellent work Woz!!
AmaZZZZZZZZzzzzzzing scenery! Superb rendering work! Bravo!!!
Schöne Arbeit !
EXCELLENT WORK!
great clouds and atmo!
loving your work, keep it up!
Excellent work