Shattered Worlds Sky View by MRX3010
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Vue 6 Pro Studio & Photoshop
Here is the latest test for Shattered Worlds. We have been refining textures and models since this last render. Plus you will notice the custom set of touch up brushes which will be included with the set so you can add more details in post. This is a test of the new roof top ecosystems and street designs. It's not perfect but I thought you might like to see how the project is going. The more we develop this the more ellements we find we need to create to give the sense of realism it deserves. This project is becoming so detailed it is taking on a life of it's own and it is promising to give the user great and almost instant results.
Be sure to click for larger image to see the details.
Stay tuned for more production shots as we get closer to Beta testing and thanks to everyone who provided feedback for this set, your opinions matter :)
Enjoy,
Ron

Comments (16)
Amazing- looking forward to the final version!
Wow, how absolutely amazing. I love all the little detail.
This set is really coming together nicely - the level of detail and overall effects your achieving in these renders are spot on. Great work!
Cool scene and models.
great scene with fantastic architecture
Bravo!
Excellent work!!!
Sweet render and props, I like how the cars give the whole scene a perception of scale!
Terrific image with nice effects! Cool!
Looks very nice! I like this and look forward to see where you are going. Food for Thought The rubble is all the same size though and spread evenly which is not realistic. Glass and the artifical sheets that have shattered and broken will create an interesting ground litter but will be fairly small and broken up after it is knocked out - if it just did not melt from the heat. When stuff burns, lots of materials will simply melt even superstructure based on the type of fuel feeding the fire. Even if power was turned off - things would start to burn as lighting rods in buildings failed at ground and lighting strikes started an increasing number of fires over time. If power was left on this would accelarate with fire sweeping entire sections or the entire city. Most superstructure design - the outside and weight bearing pieces will remain standing longest for simple decay. The roof and floors of a building will go first. I imagine a kinda rot where it sags, gather water, stuff grows, springs a leak, splits apart and falls down on the next level down. Wet carpet, walls etc get extremly heavy. Stone, rock, etc on buildings - its merely a facing and not a thick layer which would be to heavy anyway! DBRv6
Great city-scape. Nice lighting and atmosphere! Very well done.
Great scene - really convincing shatter-ed-ness!
Very impressive and beautiful composition! Like Guernica, it is the beauty of a disaster! An image that deserves the greatest honors!
excellent atmosphere and view.....great vue composition, congrats!
Great work! Love it!
Wonderful colours, perfect & nice scene, very beautiful !!! "V":5+++++++++ :):):) Hugs !!!