Grim War Golem by CitizenM
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Just an exercise. Enjoy!

Comments (5)
Very interesting character and the shadowing makes it compelling. Very nice!
Well done, amazing textures. +5 from doarte's MADHOUSE
Nice textures and lighting.
Wooooooooooooooooooow! Most Xcellent modeling and skin texturing! Superb render!
Bump map cracks don't work well in closeups. Problem with bump maps are around the mesh's edges. A displacement map solves that problem but requires much more polygons to work. Because of the CPU crunching nature of using displacement maps they really are only most effectively used in close ups. And only the mesh item needing the displacement mapping need be subdivided. Another trick would be in post processing where you could cut the outer edge of the character's head where the cracks should recess with the background color. But still, not a bad experiment.