The Workshop by StarGazer9
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Wanted to have fun today. Used Zbrush for the first time, but not in the way it's design. I morphed a sphere in Zbrush, then exported out to Max for tweaking. Back and forth it a few times, did some fine-tuning there you got it. The black picture in the rear shows the progression, the front and side views are the finshed mesh rendered in Poser (4!) sketiching and the full body image is a free-hand doodle that I scanned in at the start of this whole thing. About four hours, start to finsh in the modeling. The rest...well, I have to do SOME background research, you know. Please leave comments. I'm planing to finsh the body then see about exporting the whole thing into Poser for animation. Anybody out there know about bone rigging or maybe joint editing?
P.S. The eyes? Start with a Sphere, make a copy, make larger, streach it to creat the curve of the eyelid you want, then copy (mirror on Y - axis) to make lower lid. You can do it faster than I can write it!

Comments (9)
Very cool, excellent composition and modeling, fantastic artwork!!
Interesting. Thanks for sharing..)
Agree with Daramski!!!!!!!
Sweet! Neat creature design.
WOW love those eyes, fabulous work!
ZBrush looks good, but man, what a learning curve. Just got Modo 3.01 today and it looks like it might replace my older 3ds Max. (Ver 6) Nice alien modelling.
Very kool stuff indeed, great scene ^^
Very well done!!
Cool & personal use of Zbrush ;o) Excellent alien result, cool concept 2, xxxxx