Cliff by prae
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Rendered in Bryce meshes made from hightmaps

Comments (4)
WOW! Those are incredible rocks. Quite realistic in their shape, contour and texturing. I understand what you mean by "meshes made from hightmaps" and yet I still do not understand how you did it. How did you make your hightmaps so perfect?!
Hi, thanks for taking the time to comment. I made the heightmap from a photo, turned it to grayscale then used a little bit of Blur in Photoshop, then opened the Terrain editor in Bryce,imported the grayscale image.go back to the scene and change the Y axis of the object. the trick is to keep the Y axis low otherwise you get noise.then import the colour photo as the texture. not confined to rocks :-D byee Rae
I'm an old-time Bryce user from the MetaCreations days, and this is among the finest Bryce-works I've seen in a long while - even with all the great work that lots of people have been doing with Bryce these last few years. I don't use it as much as I used to mostly due to time constraints with other things; though I have every version from then til now. Really, nice piece. uh..., peace. : ) David
FANTASTIC IMAGE!!!!!