Carl - *WIP* 2 by Susan_Carter
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Okay, a little more detail and a little closer to completion...
Can't wait till he opens his eyes!
Don't be afraid to give good constructive criticism! It all adds up to a better end product...
(See, it's less "stylized" and the nose is less pointy, I DO listen:) )

Comments (13)
very nice texturing job here sue
i think its gonna be great it is hard for me to give comments about rhino because i dont use it but from what i see it is gonna be a grand one:)
very impressing work...i really admire ppl with modelling talents
Ahh fun to see the near birth of a creation :)
Great work. But here some tip I can give you If it's a human head I think the forehead is too big and there's too much noise on the char. Tell me when the texturing will be done. The texture make a char alive. If you need help in mapping with UV's tell me I can have a try.
The forehead is fine...it's just the angle the model is shown that makes it seem longer than average I think . Besides, why MUST every model fit the "ideal" of a human head? I mean, reality is that heads come in all shapes and sizes... This is a G-R-E-A-T model. To get truly detailed criticism from folks who use the progam, drop by the Rhino Forum here at Renderosity, we're always willing to help!!
Yikes......... you did that from scratch ? arrgh... You'll be rosity top seller soon....... How many polygons is it ?
okay i can export a head in poser but modelling a head myself bows to susan wow i admire you
very nice, the nose is great
U could make a conehead of him :-), just kidding... nice
hey - the 'stylized' was a compliment not a criticism :) looking good, cant wait to see the final product. cheers, -gabriel
looking good so far :D
This is amazing work. I wish I could do organic modeling as well. Nice work!