My first car model... by lordgoron
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
On my neverending search for modeling skills I downloaded the opensource software 'Blender' yesterday and read some tutorials. Here is my very first try on modeling some kind of simple car.
Nothing spectacular yet but I wanted to share it and I welcome your comments ;-)

Comments (5)
Looking kind of cool, you need to up the poly count so that you don't get the drag at the edges of the bonnet.... Overrall proportions, the car looks a little narrow to me and the seats aren't symetrical, I don't know if blender has a symetry function, but it can be easier to model half a car and use symmetry to mirror it for you.
we must all start at the begining and you have made great strides to that begining well done
Thanks for your comments, hopefully I'll be able to keep on learning, the model has about 30,000 polygons, the symetry function is a very good idea :-)
Cars are actually quite difficult. I woudl reccomend wings over blender. the modeler is much mor eintuitive to me. Keep blender aroudn for the odd function that wings won't do and it has some animation in it. Planes are easier than cars.
This is great for a first model. Blender has a really great symmetry function. You can find it as 'mirror' under modifiers in the editing buttons. Agree with dann-O, wings is more intuitive but blender is the natural transition and has more advanced tools.