Poject 57 / Body Test by RoyRSorenson
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Well, I've got all the body problems worked out; no more stray polys sticking out, or dark shadows. I think I got all the textures figured out. Now it's time to start 'tweaking' the chassis, motor, and interior. I'll post those test renders later in the week.

Comments (3)
looks awesome. after you put it together, can I take it for spin around Rendo?
looks good roy! one crit..you may wan to scale teh width of the flames..they look a bit narrow once on the car. also..to hide the front steetching, why not make the front all yellow then have it fade into teh textures? anyhow...she's a real beaut!
Lovely, I would agree the flame texture is stretching at the front of the hood. If you are using planar mapping you can try adjusting the scale factor on the Y axis to help this. or as the texture travels on all three axis X,Y, and Z perhaps Cubic rather than planar mapping would help. Or if you feel up to the challange UV map the hood.