Dragon by deadhead
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
This is my first attempt in organic modeling.
I didn

Comments (18)
great effort de
This is awsome. great modeling. U might find that box modeling is the only way to get good results fast. the process has improved with new versions of 4d. since version 9 its very fast. Evry time i try a different aproach i hit a wall. then bang my head on the wall.
Truly amazing!
"Headbanging" is absolute unnescessary ! very nice result & great wirestyled shaders - 100 points for your first attempt !
Great stuff Norbert!
This is a wonderful piece of work.
Hats off, thats a fine mesh you done there
Looking nice. It would be nice to see the model without the 'effect'.
Nice design...
Outstanding! looking forward to the texturing!
UTTERLY FABULOUS MODELLING!!!!!!
I love the effect on this one nice. Ray.
wonderful one, Norbert! Organic odeling in C4D oisn't easy at all and this looks fantastic! Bravo!
Beautiful, stylized work of art! I really love how you did the eye! Would love to see a whole scene like this (but that would involve lots of head-banging :)
Excellent work and nice detail. Would like to see the mesh on this one without the texture / bump maps (if used). I disagree with MHV though, headbanking is definately necessary in any 3D modeling. It is part of the process.
very...very cool!
Love it... superbe effect...!!!!!!!!!!! V
Superior grate!