: Urban Environment : by stonemason
Open full image in new tab Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.
No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
this is loosely based on the buildings of old New York...modelled in 3dsmax,polycount of 50k....more images can be seen here
http://www.renderosity.com/messages.ez?&Form.ShowMessage=2338794

Comments (18)
Superb, fantastic attention to detail bud!
Ooooooowha.... I can't wait... when's gonna be released? EXCELLENT! (V)
Just awesome, down to the bent drainpipe!
excellent work.!!!
Amazing quality image. Superbly done,
Fantastic stuff Stef, it'll look even better when it's textured, knowing your high standard in that department.
Outstanding as always. Stone, you ROCK! :o)
I just love your modelling. Simply amazing work. Steve:)
Hoy cow Stef! Fantastic work! The details are incredible!
Very, very impressive. Astounding
Consider my voice added to the chorus of "Holy cow!"... Fantastic work!!!
Phantastic! Love your work.
Impressive, very impressive!! I fell on my back trying to take in the whole image!!
WOW. Your modeling detail in mind-blowing. Most guys would just leave half of that detail to texture maps or displacement. Great work once again, man.
Awesome work!!!
Brilliant work! You have definitively caught that New York environment. Top Notch!
Great work Stephan. Excellent indeed! However, I'm having a hard time believing that, with all the detail observed, that this set is only 50,000 polygons. Unless you have found some poly-reduction secret, I'm hard pressed to see how you could get such a detailed set so low. With all of the smoothly filleted edges and piping (Rhino terms hehe) that I see it's just hard to believe that it is only 50k. What is your secret?! LOL! I just finshed a Gazebo model and it took everything I could muster just to get it down to 110,000 polys... LOL! Regardless, your image shows truly remarkable modeling skills and a damn good eye for detail! Have a great weekend. ----Will
hey Keihan :)..a quicktip for low modelling is to delete anything that woint be seen by the viewer,this inludes the backsides ofbuildings,the underside of buildings,lamposts,seating..any polys that aren't seen can be removed..this will drastically cut down the polycount..the final count oin this model went up to 100k(several more buidlings & a very high poly tree were added)