Filter: Safe | Tue, Jun 30, 9:53 PM CDT

Entry #154

Everything in this image was modeled textured & created by me. I modeled most of the base meshes in Maya. Some were done in ZBrush. Layed out all the UV's in Maya. Sculpted details into everything in ZBrush. Texturing was a combination of Photoshop textures & ZBrush materials. Rendered in ZBrush then brought back into Photoshop for postwork. Countless hours went into this, and Im amazed I was actually able to get it done. I just wish I had more time to work on lighting and rendering. Tools / Polycount Breakdown: Magician - 5,472,256, Eyes - 1,597,440 Teeth - 1,572,864 x2, Vest - 3,670,016 Pentagram - 107,520, Hat - 2,170,880 Ear Ring - 81,920 x2, Wall - 2,621,440 Rabbit - 3,612,672 Total:22,561,792 Polygons My system was choking by the time I was done with this.

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