Forum Moderators: RedPhantom Forum Coordinators: Anim8dtoon
Poser - OFFICIAL F.A.Q (Last Updated: 2026 May 29 3:05 pm)
You have to plug the transmap in the specular node, so the black parts that play the role of mask for the transparency will do the same for the specularity.


Just a thought:
do you use a reflection map? With a deeper sight it seems like you used one on the first shot. If so, just do the same as above but plug your transmap in the reflection value instead of the specular value.
Ok, i see what it is:
just plug your transmap into the reflection_value, and perhaps into the specular value.
The white parts of the transmap will let the reflection appears, while the black parts will block it.
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Hi Trying to make this map work, everything is fine, its just how do you prevent the invisible areas becoming visable when rendering, ie they show up as clear plastic, must be a way to over come this.Rowlando
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