rowlando opened this issue on Nov 13, 2007 ยท 12 posts
rowlando posted Tue, 13 November 2007 at 2:14 AM

Rowlando
Seek what you can never loose
vincebagna posted Tue, 13 November 2007 at 3:09 AM
You have to plug the transmap in the specular node, so the black parts that play the role of mask for the transparency will do the same for the specularity.
rowlando posted Tue, 13 November 2007 at 3:49 AM
Hi Vince
Could you show me a pic please on how to set it up.
Rowlando
Seek what you can never loose
vincebagna posted Tue, 13 November 2007 at 4:15 AM

vincebagna posted Tue, 13 November 2007 at 4:17 AM

rowlando posted Tue, 13 November 2007 at 5:12 AM
Hi Vince
Thanks This is my set up but still I get the wrong results the invisiable areas still show up in a closs shine appearance
Thanks Rowlando
Seek what you can never loose
vincebagna posted Tue, 13 November 2007 at 5:14 AM
So could you post a screenshot of your settings? So i could try to see what is wrong :)
vincebagna posted Tue, 13 November 2007 at 5:17 AM
Just a thought:
do you use a reflection map? With a deeper sight it seems like you used one on the first shot. If so, just do the same as above but plug your transmap in the reflection value instead of the specular value.
rowlando posted Tue, 13 November 2007 at 5:40 AM

Seek what you can never loose
vincebagna posted Tue, 13 November 2007 at 5:46 AM
Ok, i see what it is:
just plug your transmap into the reflection_value, and perhaps into the specular value.
The white parts of the transmap will let the reflection appears, while the black parts will block it.
rowlando posted Tue, 13 November 2007 at 6:22 AM
HI Vince
Thanks so much all works fine.
Have a great day or night
Rowlando
Seek what you can never loose
vincebagna posted Tue, 13 November 2007 at 6:23 AM
Happy you made it works ;D