Forum: DAZ|Studio


Subject: A big question mark about Daz future

yvesab opened this issue on Mar 21, 2025 ยท 45 posts


Torquinox posted Wed, 26 March 2025 at 6:09 PM

WendyLuvsCatz posted at 9:48 AM Sun, 23 March 2025 - #4494468

Torquinox posted at 4:07 PM Sat, 22 March 2025 - #4494456

WendyLuvsCatz posted at 12:40 AM Sat, 22 March 2025 - #4494439

Unreal Engine and Twinmotion which is built on it are free, you can export props and animated DAZ characters as FBX to both

Wendy, I know you're plugged into all that stuff! What gets lost in the translation? What has to be redone? Are there "gotchas" with it?
only bone animation in Twinmotion so that may be an issue if you want correctives and other JCMs or Dforce etc

Unreal the plugin if it works addresses the former (not working for me since replacing my C drive as I don't know how to compile it and for some reason needs to be)

can use the cloth function in Unreal and Grooms though

Thanks Wendy! Good to know. Do the materials come across intact? I'm thinking, with my mindset, Unreal might be a good choice for me - At very least, it would be something to try. Otherwise, it looks like Diffeomorphic to Blender.