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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Mar 28 8:52 am)



Subject: Grass Shader


thixen ( ) posted Mon, 26 March 2007 at 7:43 PM · edited Mon, 25 March 2024 at 1:48 AM

file_373069.jpg

A couple people have requested this, here is the shader tree for the grass in 'Distant Cousins' 

http://www.renderosity.com/mod/gallery/index.php?image_id=1410391&member


kalon ( ) posted Mon, 26 March 2007 at 9:04 PM

Thanks thixen!

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cherokee69 ( ) posted Mon, 26 March 2007 at 9:18 PM

Thanks. This looks very good. By the way, what are you using for the Image Maps?


thixen ( ) posted Tue, 27 March 2007 at 1:59 AM

 This uses RDNAs Macrocasm so it's using the forest1 and forest2 textures that come with it, but you could use any repeated tiled grass texture and it should work almost as well.


kobaltkween ( ) posted Tue, 27 March 2007 at 2:04 AM

thank you very much!



faveral ( ) posted Tue, 27 March 2007 at 2:36 AM

Use a "dense" noise node and plug it into displacement, and you'll get 3d grass (increase the bias on your lights for best results)


KarenJ ( ) posted Tue, 27 March 2007 at 2:37 AM

Fabulous, thanks for posting this.


"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan Shire


pjz99 ( ) posted Tue, 27 March 2007 at 3:34 AM
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That's really cool, and I saw your test render of same.  Thanks for posting settings for this, I'll be taking advantage of it myself.  Spiffy.

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cherokee69 ( ) posted Tue, 27 March 2007 at 4:01 AM

The hsv node has something plugged into the Value. What is that?


pjz99 ( ) posted Tue, 27 March 2007 at 5:49 AM · edited Tue, 27 March 2007 at 5:50 AM
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Appears to me that 3 wires are coming into Value from:
PoserSurface:
Specular_Value
Ambient_Value
Bump

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cherokee69 ( ) posted Tue, 27 March 2007 at 6:00 AM

Quote - Appears to me that 3 wires are coming into Value from:
PoserSurface:
Specular_Value
Ambient_Value
Bump

I thought those were from the Image_Map node at the bottom in the image above. Was I wrong?


pjz99 ( ) posted Tue, 27 March 2007 at 6:32 AM
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Hopefully Thixen will clarify :)  It's hard for me to tell for sure.

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thixen ( ) posted Tue, 27 March 2007 at 6:40 AM

The image map that is below the hsv is plugged into the hsv, Specular color, Ambient Value, and the bump.


cherokee69 ( ) posted Tue, 27 March 2007 at 6:44 AM

Quote - The image map that is below the hsv is plugged into the hsv, Specular color, Ambient Value, and the bump.

Thanks, that helped. I wasn't sure what was plugged into the hsv node.


Anniebel ( ) posted Tue, 27 March 2007 at 11:11 AM

The image map on the bottom right - MCForest1 doesn't seem to be attached to anything, is this right?

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kalon ( ) posted Tue, 27 March 2007 at 1:19 PM

Anniebel-

It looks like it's plugged into the ambient value and specular color to me

kalonart.com


cherokee69 ( ) posted Tue, 27 March 2007 at 1:46 PM

file_373133.jpg

I think this is correct from what I can make out.


thixen ( ) posted Tue, 27 March 2007 at 2:04 PM · edited Tue, 27 March 2007 at 2:08 PM

file_373136.jpg

here is an updated one with the displacement included. It's the only change to the above.

cherokee69 I checked yours and it matches.


Anniebel ( ) posted Tue, 27 March 2007 at 7:04 PM

Oh duh, I shouldn't read things when I am tired, just before bed LOL, I missed the same question & answer just before mine, sorry.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

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