No AI was used in the creation of this product or its promotional content.
■ INTRODUCTION
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Born from artistic curiosity and a deep passion for Sci-Fi and Dark Fantasy, the ARV-7 IRONCLAD is a vehicle concept long-held in development and now fully realized. This vehicle is designed to anchor a brand-new universe, and it is my sincere hope that it inspires your rendering workflow.
As with all my products, this is not just a vehicle—it is built to tell a story and exist within a much larger world. To immerse you in this setting, a dedicated "Lore" breakdown has been included with the documentation. Alternatively, you can access the expanding lore document online via the following link:
https://docs.google.com/document/d/1LMEkX9Vg__tklKDgM7DDUPc1FtFfUMqTAcpEIs-ilko/edit?usp=sharing
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PRODUCT FEATURES
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1. PROPS:
* ARV-7 IRONCLAD (.DUF)
2. POSING & MORPHS (RIGGED ARMATURE):
The vehicle features a fully articulated skeleton. Controls that affect the armature can be found under "Parameters/Posing":
* Front - Cannon R - Twist Left-Right, Front - Cannon R - Bend Up-Down, Front - Cannon L - Twist Left-Right, Front - Cannon L - Bend Up-Down, Front - Interior Arms - Bend, Front - Exterior Arms - Bend, Front - Twist Left-Right, Right Box - Open, Left Box - Open, Mid Box - Open, Rear - Bend.
Controls that alter the physical shape of the mesh can be found under "Parameters/Morphs":
* Seat - Push Forward, HandleBars - Twist, HandleBars - Length, HandleBars - Bend 03, HandleBars - Bend 02, HandleBars - Bend 01, Brake R - Pull, Brake L - Pull, Brake - Pull R, Brake - Pull L.
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!!! IMPORTANT 1: I highly recommend parenting the Genesis 9 figure to the Ironclad, making it much easier to move both assets around the scene together.
!!! IMPORTANT 2: CHOOSE YOUR OPTIMIZATION PREFERENCE (4K vs. 2K)
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To ensure compatibility across all hardware setups and optimize VRAM consumption during rendering, this product has been split into two independent texture resolutions. You can choose which version to download based on your system specs:
* MUST DOWNLOAD (Core Package):
"PF_Z29-ARV-7_IRONCLAD - Must download.zip" contains the essential shared files (Data, Documentation, and Base Poses). This file is MANDATORY for both versions.
* OPTION A: ULTRA DETAILED (4K Resolution - Default)
Download the "4k version" .zip files. Best suited for high-end GPUs or extreme close-up renders.
* Load via: "! Z29-ARV-7 IRONCLAD.duf"
* Materials located in: "\01 Materials Iray\"
* OPTION B: VRAM OPTIMIZED (2K Resolution) - LOOKS PRETTY GOOD - Highly Recommended!
Download the "2k version" .zip files. Ideal for saving disk space, mid-range GPUs (e.g., 8GB VRAM), and background or medium-distance shots without sacrificing visual fidelity.
* Load via: "Z29-ARV-7 IRONCLAD - 2k.duf"
* Materials located in: "\01 Materials Iray (2k)\"
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IRAY MATERIALS
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High-resolution PBR textures ranging from 4K down to 512px optimized for performance and detail.
1. FULL PROP PRESETS:
* Factory New - Solid Colors (11 Material Presets)
* Battle Worn - Solid Colors (11 Material Presets)
* Factory New - Camouflage (6 Material Presets)
* Battle Worn - Camouflage (6 Material Presets)
2. PARTIAL MATERIALS SYSTEM:
A comprehensive set of partial material presets allowing you to apply any of the Solid Colors or Camouflage variants to 20 distinct zones of the motorcycle for custom configurations:
* Cannons, Cockpit, Footrest, Front Arm 01, Front Arm 02, Front Arm 03, Front Arm 04, Front Fender, Motor 01, Motor 02, Motor 03, Motor 04, Rear accessories, Rear Fender, Rear Wheel supports, UnderSeat, BackSeat, Box - Left, Box - Mid, Box - Right.
3. UTILITY PRESETS:
* 01 Emissive Ctrl - Front Main Lights (7 Presets)
* 02 Emissive Ctrl - Rear light (5 Presets)
* 03 Emissive Ctrl - Turning Lights (5 Presets)
* 04 Hide-Show Parts (4 Presets): Includes utility toggles to instantly hide/show the main cannons, alongside a specialized setup to hide various chassis components to ease figure posing and avoid clipping.
4. POST PRODUCTION UTILITY:
* High-contrast matte presets for wheels and rims designed for quick masking, selection, and isolation in post-processing (e.g., applying custom motion blur inside Photoshop).
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