kaom opened this issue on Jul 15, 2001 ยท 9 posts
kaom posted Sun, 15 July 2001 at 3:13 AM

rockjockjared posted Sun, 15 July 2001 at 3:48 AM
kaom, I know the feeling about the spline modeler! I've had many encounters with it! Unfortionately I don't have any tricks to get rid of that square shape either. I've found that surface fidelity really doesn't matter all that much either...I've created splines with the fidelity cranked up all the way to 10000% and they still came out edgey. I don't know if this is a bug in the programming of C or what's going on. You might want to switch the spline to a vertex model and subdivide and so on from there...Good luck to you! Nice looking wheel btw. I'm working on a car model myself...1957 ford the thing has WAY to many curves though!!! It's possibly the hardest thing I've ever modeled! Good luck to you!!! Jared
kaom posted Sun, 15 July 2001 at 4:36 AM
rockjockjared, Are you saying that I should convert the tire to a vertex object? If so, would I just subdivide it then apply the smooth edges command? I don't have too much experience in the vertex room, cause it always used to crash on me. What exactly should I do in the vertex room to it after I convert it? Thanks for the encouragement, I appreciate it. I can't wait to see you 57' Ford, cars are one of the biggest challenges I've faced yet in 3D. kaom
rockjockjared posted Sun, 15 July 2001 at 11:27 AM
that's just a suggestion. You might want to grab a hold of litst and ask him about that one, I always have problems with the torus objects though. Since you have Rhino you might try importing the tire from there...just another suggestion, I've never used it so I have no clue how to do this...but from the looks of the mag wheel, you do! I'll keep you posted on the cars...I'm thinking of doing 3 of the models that they came out with that year...they are all fairly similar. Once again good luck! Jared
litst posted Sun, 15 July 2001 at 12:21 PM
Attached Link: http://www.chez.com/litst/index/downloads.htm

kaom posted Sun, 15 July 2001 at 1:17 PM
litst, This is your tire but I moved some points in the spline room to make the profile of the tire lower. That;s why I'k so confused. I didn't use the torus preset. I tried to make a tire follwing you direction and it's solid. I don't still don't understand how you made it, mine end up being silod. I use a circle preset, symmetrical envelope, and add points, but it ends up being a solid cylinder, not a hollow tire.What am I doing wrong? I want a tire that looks like what I've got above, but smooth, please help. Thanks kaom
litst posted Sun, 15 July 2001 at 1:51 PM
Attached Link: http://www.renderosity.com/messages.ez?ForumID=106&Form.ShowMessage=337923
Oops ! I've forgotten something :P Check out my last message . litstTransitine posted Tue, 07 August 2001 at 11:04 AM

litst posted Tue, 07 August 2001 at 11:25 AM
Great trick ! Thanks for sharing, Transitine :)