Forum: Carrara


Subject: How do I import an obj file and keep my groups and materials unmolested?

UVDan opened this issue on Jan 20, 2008 · 19 posts


UVDan posted Sun, 20 January 2008 at 6:09 AM Forum Moderator

**I have an obj in UV Mapper Pro with 5 groups, but Carrara makes either too many or too few.

Here are the groups in UVMP.**

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UVDan posted Sun, 20 January 2008 at 6:10 AM Forum Moderator

**Here is an import with default Carrara options.**

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UVDan posted Sun, 20 January 2008 at 6:11 AM Forum Moderator

**Here I have changed the options to create one object per group.**

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UVDan posted Sun, 20 January 2008 at 6:13 AM Forum Moderator

I just want to be able to select hose1 and hose2 separately and straighten them out in the vertex modeler.  They keep getting broken down into two separate pieces each.

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GKDantas posted Sun, 20 January 2008 at 9:08 AM

What settings do you use?

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UVDan posted Sun, 20 January 2008 at 11:19 AM Forum Moderator

One the first try, the defaults.  On the second I changed it to one object per group.  Neither setting is what I need.

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GKDantas posted Sun, 20 January 2008 at 1:02 PM

Can you create a simple box with the same setting so we can try for you?

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UVDan posted Sun, 20 January 2008 at 2:08 PM Forum Moderator

Thanks.  Do you mean two simple boxes each with its own material and group?

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GKDantas posted Sun, 20 January 2008 at 5:35 PM

Something that we can test here.

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nomuse posted Sun, 20 January 2008 at 6:16 PM

My experience is that if you select vertex object, one object, polymesh for material, you get a single item in the Assembly Room that upon inspection in the Vertex Room has fully selectable polygon groups as well as material zones.  I find this quite useable, as long as it is not your intent to rig the object in Carrara.

If you use the "one object per group" you get just that.  A Poser figure, for instance, will import with one Carrara object for every body part/actor.


UVDan posted Sun, 20 January 2008 at 7:08 PM Forum Moderator

All I want is the same groups going out of Carrara as I had when my obj came in.

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UVDan posted Sun, 20 January 2008 at 7:21 PM Forum Moderator

**I have created two cubes named Cube and Cube_1 with shiney_metal and rusty_metal for material names.  Here are the import settings used.**

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UVDan posted Sun, 20 January 2008 at 7:23 PM Forum Moderator

**Here it is in Carrara.  How do I find out where the groups are?**

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cryptojoe posted Sun, 20 January 2008 at 7:30 PM

Dan, instead of importing, try simply opening it.

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UVDan posted Sun, 20 January 2008 at 7:39 PM Forum Moderator

**Thats what I am doing.  Here is test two where I have changed the options.  Now I have changed it to create a single polymesh.**

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UVDan posted Sun, 20 January 2008 at 7:41 PM Forum Moderator

**And here are the test cubes in Carrara.  I still only appears to be one group.**

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UVDan posted Sun, 20 January 2008 at 7:48 PM Forum Moderator

**Here are the test 3 import options.  I now have selected to create a polymesh per material and one object per group. **

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UVDan posted Sun, 20 January 2008 at 7:50 PM Forum Moderator

**  It appears this as given me my groupings now.  But why did I get all the EXTRA GROUPS before?**

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cryptojoe posted Sun, 20 January 2008 at 8:03 PM

No clue Dan.

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