yvesab opened this issue on Mar 16, 2006 ยท 11 posts
yvesab posted Thu, 16 March 2006 at 3:56 AM
Here's the picture i would like to make :
http://www.trekearth.com/gallery/Eu...photo189975.htm (it's the giant's causeway)
using a surface replicator to replicate extruded pentagons, is there a way to get texture and "erosion" variations using C5 ?
thank's
yves
Message edited on: 03/16/2006 03:58
danamo posted Thu, 16 March 2006 at 1:54 PM
Actually basalt columns are mainly hexagonal (six-sided)in shape. I've modeled quite a few basalt formations. I usually start with a subdivided grid and add verts and edges to make six sided columns. Then I extrude these at random several times. Then I bevel a few edges and apply a noise modifier to add randomness so they don't look like they are manufactured. Another way would be to use a displacement map or make a terrain using a grayscale prepared in PS, or another image editor. I would be very interested to see if you can come up with a naturalistic result using the surface replicator.
ShawnDriscoll posted Thu, 16 March 2006 at 2:09 PM
Bad link.
danamo posted Thu, 16 March 2006 at 2:17 PM
Yeah, the link is bad, but if you go to the UK section and type in "giant's causeway" it takes you there.
ShawnDriscoll posted Thu, 16 March 2006 at 2:25 PM
I just copy/paste a line of them and then group them. Then copy/paste the group until I have a grid. Then ungroup everything and start pounding on the objects. Also stretch a cluster of them upwards to make them longer than the others. Sounds like a fun project.
yvesab posted Thu, 16 March 2006 at 5:05 PM
sorry,here's the corrected link : http://www.trekearth.com/gallery/Europe/Ireland/photo189975.htm , there are numerous photos of these. I will try something ...when I have some free time
bwtr posted Fri, 17 March 2006 at 2:01 AM
Not as I would see as a way to do in Replicator. If you succeed let us know please. Danamo and Shonners ideas are the ways I would think of first.
bwtr
MarkBremmer posted Fri, 17 March 2006 at 5:19 AM

yvesab posted Fri, 17 March 2006 at 5:36 AM
Thank you Mark,
seems to be a very good starting point for my project,
perhaps using a terrain to model the columns would help to manage an erosion effect ?
Yves
Message edited on: 03/17/2006 05:38
MarkBremmer posted Fri, 17 March 2006 at 5:41 AM
I used a terrain here to vary the height. The next step would be to model 5 or six objects with various amounts of decay. Looking forward to seeing what you develop.
danamo posted Fri, 17 March 2006 at 11:17 AM
Nice work MarkBrenner! You've shown that the idea is very workable. I'm still trying to get my head around the surface replicator.