Forum: Carrara


Subject: Anything Goos and skin textures

ShawnDriscoll opened this issue on Dec 02, 2005 ยท 21 posts


ShawnDriscoll posted Fri, 02 December 2005 at 10:07 PM

A dry run.

www.youtube.com/user/ShawnDriscollCG


steama posted Fri, 02 December 2005 at 11:54 PM

Wow! Great skin! Beautiful work with your skin shader. I need that plug-in.


ren_mem posted Sun, 04 December 2005 at 3:15 PM

Yeah that is very nice, however, I think if realism is the goal need veins and need more variation in skin color. It just still looks a bit too plastic.For a procedural skin shader very good.Fun to see what you can do w/ difficult textures.

No need to think outside the box....
    Just make it invisible.


ren_mem posted Sun, 04 December 2005 at 6:13 PM

By the way...isn't there other ways to manually create some of these effects anything goos does?

No need to think outside the box....
    Just make it invisible.


ShawnDriscoll posted Sun, 04 December 2005 at 10:47 PM

It's hard. But you can use fractal noise by itself without Anything Goos. Anything Goos makes it a lot easier to attract noise to edges/facets of your objects.

www.youtube.com/user/ShawnDriscollCG


bluetone posted Mon, 05 December 2005 at 5:32 AM

Roll back the veins a little and you've got it! Looks like she needs to see a Dr. about them.


LCBoliou posted Mon, 05 December 2005 at 11:30 PM

Na, it was the overexposure to the sun (tan) that caused the veins in the first place.


ren_mem posted Tue, 06 December 2005 at 12:01 AM

LoL, boy I needed that laugh. ....interesting texture, but veins aren't usually brown and of course, not placed that way.These kinda things are very difficult procedurally. Do you have sep layer for the vein structures? Great exercise tho.

No need to think outside the box....
    Just make it invisible.


ShawnDriscoll posted Tue, 06 December 2005 at 9:57 PM

I've got 7 or 8 procedural things going on with the skin. And for bump there are two other procedurals on the skin.

www.youtube.com/user/ShawnDriscollCG


ShawnDriscoll posted Wed, 07 December 2005 at 2:29 AM

Here's the final cut for now. I need to start working on her eyeballs.

www.youtube.com/user/ShawnDriscollCG


ren_mem posted Thu, 08 December 2005 at 1:50 AM

Have to say...looks very believable..sss looks good.

No need to think outside the box....
    Just make it invisible.


ShawnDriscoll posted Thu, 08 December 2005 at 2:13 AM

No SSS. Just soft shadows from the lights. Here is her back side. Anything Goos was not used on her back. Just simple procedural shaders found in Carrara 2 on up.

Message edited on: 12/08/2005 02:15

www.youtube.com/user/ShawnDriscollCG


ren_mem posted Thu, 08 December 2005 at 2:18 PM

Aaaahhh. I see. Well it definitely looks better.Could that be why there is a line on the last frontal? I noticed on several shader examples that sss seemed to eliminate this, but don't know if that is the cause here.

Message edited on: 12/08/2005 14:21

No need to think outside the box....
    Just make it invisible.


ShawnDriscoll posted Thu, 08 December 2005 at 5:01 PM

The front is three seperate models. The body and the two nips. Anything Goos is applied to the nip models and not the body model. Otherwise, every curve on her body would have Goo shading. I'll live with the seams because they're only noticed when the camera is (very) up close.

www.youtube.com/user/ShawnDriscollCG


ShawnDriscoll posted Thu, 08 December 2005 at 5:07 PM

The seams also show up if I leave the body as one model and use shading domains to apply different shaders to her nips. I guess my other choice would be to leave the body as one model and get out the spray can. But I want to see if I can do skin without using any texture maps.

www.youtube.com/user/ShawnDriscollCG


enigmaticredfrog posted Thu, 15 December 2005 at 5:07 PM

OK... so I'm fairly new to Carrara, and yes I took the plunge and bought C5, but only std... money issues... I'm also not beyond begging... is it possible you would do a tutorial of the last shader you made? Please... Christina

Christina -- "Love me but don't tell me so" Lilly Bart

My Art


ShawnDriscoll posted Thu, 15 December 2005 at 6:33 PM

I've improved the skin shader since the last post. A tutorial is a good idea. I'll write one up soon and post it here before I forget what all the parameter settings used were for. It will work for C5 also.

Message edited on: 12/15/2005 18:34

www.youtube.com/user/ShawnDriscollCG


enigmaticredfrog posted Thu, 15 December 2005 at 8:11 PM

Thank you for not making me grovel. :)

Christina -- "Love me but don't tell me so" Lilly Bart

My Art


steama posted Thu, 29 December 2005 at 10:48 AM

Wow! That's great skin Shonner!


ShawnDriscoll posted Tue, 10 January 2006 at 2:05 AM

A hi-res render (smooth level of 3, instead of 2 this time). Three point lighting with smooth shadows. No SSS. GOOD GI setting.

www.youtube.com/user/ShawnDriscollCG


LCBoliou posted Tue, 10 January 2006 at 12:47 PM

Now that is excellent, and shows Carrara's flexible power (as well as Shonner's high level of ability) in creating specialized shaders! Me thinks you should pass that shader around -- even sell it?

Excellent job!

I've been planning to buy "Anything Goos" for several weeks. I'm doing it right now.

Message edited on: 01/10/2006 12:51