1DanK opened this issue on Sep 25, 2005 ยท 5 posts
1DanK posted Sun, 25 September 2005 at 5:39 PM
Trying to use Carrara to create a twisted rope. I have not had much success since it seems to squeeze the rope in the middle when you rotate one end of a group of cylinders. I am using a spline object of three cylinders grouped with the Geometry, using extrusion method, pipeline and then twisting one section. It works sortof and can be used to make great screws but there doesn't seem to be a way to maintain the geometry as it is twisted around the center. Ideas?
tkane18 posted Sun, 25 September 2005 at 10:50 PM

nomuse posted Mon, 26 September 2005 at 12:12 AM
I believe I've done this with the "twist" deformer, also. The part I liked about that is I could UVmap it before twisting it.
1DanK posted Mon, 26 September 2005 at 6:14 AM
Thanks for the help. I missed that part of the tab with the presets...works great. Just what I was looking for. nomuse, thanks for the twist suggestions, I had not started to think about mapping the rope texture yet.
nomuse posted Mon, 26 September 2005 at 2:45 PM
I'm remembering a little more. The trick with "twist" is the way the deformer is written, the ends don't form nicely. So I built long, twisted, then hacked the ends off.