Forum: Carrara


Subject: Anything Goos and bump channel

ShawnDriscoll opened this issue on Aug 22, 2005 ยท 7 posts


ShawnDriscoll posted Mon, 22 August 2005 at 3:18 AM

This cube used Anything Goos along the outer edges to mix a brick texture map and a mud texture map together using Local Absolute settings for Fractal Noise. Identical Anything Goos settings were then copied to the Bump channel using a bump level setting of 250 (the Anything Grows plugin allows the 250 setting, I believe). This lined up the bumping with the mud texture to give it a raised look.

www.youtube.com/user/ShawnDriscollCG


Hoofdcommissaris posted Mon, 22 August 2005 at 4:35 AM

It's a great plug-in isn't it? I wish I had more time to try things...


ShawnDriscoll posted Mon, 22 August 2005 at 11:26 AM

I was tired when I posted this last night. I was concentrating on not typing Anything Glows. I meant to type Grooves instead of Grows. Too many AG names.

www.youtube.com/user/ShawnDriscollCG


ominousplay posted Mon, 22 August 2005 at 2:43 PM

I am very impressed. This open up a whole new door in texturing. Thanks for the post. I have a need for a sandy and gravel river bank, with a trail along it. This might work for creating a random effect along the ridge of the bank... Can Anything Goos be applied to the gray or black of a grayscale bump map? One could paint a bump map and apply the AGoos to anything that's gray or black, instead of just sharp corners. R.

Never Give Up!


gavotte posted Mon, 22 August 2005 at 2:47 PM

Glows, Grows, Grooves and Goos, I am already confused!

The next thing we need is a Glues, sort of like Goos but allows you to specify where you want to glue it.


kelley posted Mon, 22 August 2005 at 3:49 PM

Really nice work...


nomuse posted Wed, 24 August 2005 at 1:29 AM

As long as there isn't an Anything Grues. I'm already afraid of the dark.