hdaggers opened this issue on Apr 15, 2005 ยท 13 posts
hdaggers posted Fri, 15 April 2005 at 9:14 AM

Hoofdcommissaris posted Fri, 15 April 2005 at 9:22 AM
I kind of recall that all other leaf models are single-mesh models? Have you tried converting it to a vertex model? That would probably ruin it's form. Maybe it is an idea to export it as a dxf file? Or something else? But maybe that is not the problem at all... Good luck! Hoof
Nicholas86 posted Fri, 15 April 2005 at 11:16 AM
Is the model a single vertex object? Brian
falconperigot posted Fri, 15 April 2005 at 12:55 PM
If you export the model as an OBJ and re-import as a single object it should work. You can have a complex object as a 'leaf' but it does need to be a single vertex model.
hdaggers posted Fri, 15 April 2005 at 12:59 PM
Yes, it is a single UV mapped vertex object. Also, I have saved it with the map applied. Is this maybe the problem?
hdaggers posted Fri, 15 April 2005 at 1:11 PM
Ahh, it was the UV map. I resaved the model with default texture only. Loaded fine. Added the texturemap on the final tree at the Leaf shader domain. holly
bluetone posted Fri, 15 April 2005 at 4:19 PM
Glad there was a solution and a new trick in my toolbox! I didn't realize you could create your own leaves! Thanx for the tip! :D
kelley posted Sat, 16 April 2005 at 8:16 AM
Good thread. Nice blossom. I'll log this for future days.
hdaggers posted Sun, 17 April 2005 at 9:49 AM

Kixum posted Sun, 17 April 2005 at 4:04 PM
Very cool! I'd love to see your tutorial. Please built it before head explodes. -Kix
-Kix
Sardtok posted Sun, 17 April 2005 at 5:17 PM
How about keeping it on paper, or digital paper, like memory or hard drives? They don't tend to explode when filled, although may do so if attached to bombs.
Hoofdcommissaris posted Mon, 18 April 2005 at 2:28 AM
Now we really do need translucensy and subsurface scattering in Carrara... Look wonderful!
hdaggers posted Mon, 18 April 2005 at 8:35 AM
