mateo_sancarlos opened this issue on Aug 11, 2004 ยท 20 posts
mateo_sancarlos posted Wed, 11 August 2004 at 8:34 PM

Patrick_210 posted Wed, 11 August 2004 at 8:56 PM
You really need to create paths ina vector program such as Illustrator or Corel and export them. Creating paths in photoshop from a scan is not very accurate as you have found out.
Vidar posted Thu, 12 August 2004 at 12:49 AM
if you have illustrator you have a function called trace(i think),so you can bring a image into illustrator and trace it and you have the gear ready to export it and import it into carraras spline modeler.
or make it in illustrator without tracing the image and export it,sometimes the trace function is not very accurate.
btw. real-draw pro works good for me.
Message edited on: 08/12/2004 00:50
mdesmarais posted Thu, 12 August 2004 at 7:02 AM
Not exactly a technique for making gears, but a good source of ready made ones- Somebody made a gear font which you can use with the CS text tool to make a set of gears- I don't know where to find it though. . . anyone? Try asking over on the yahoo group if nobody here has it, I'm sure someone there does. Markd
todd71 posted Thu, 12 August 2004 at 1:10 PM
doesnt digital carvers guild have a plug in to create gears and machinery?
mateo_sancarlos posted Thu, 12 August 2004 at 1:39 PM

bluetone posted Thu, 12 August 2004 at 2:25 PM
Eric has a plugin for the PHYSICS of gears. As in, apply the plugin and tell it which gear is what in the chain, whats tha axle, etc, etc, etc... I don't beleive it MAKES gears.
notefinger posted Thu, 12 August 2004 at 3:30 PM
Make gears not war
Parkie posted Fri, 13 August 2004 at 2:59 AM
There was a freeware program I got awhile back called gearmaker. You set all the gear parameters and it made an OBJ file. Works great for gears. I have just had a look and it is in the free section here at Renderosity Cheers Neil
FWTempest posted Fri, 13 August 2004 at 8:35 AM
have you tried increasing the surface fidelity in the spline modeller?
notefinger posted Fri, 13 August 2004 at 10:26 AM
How to make a perfect gear with Adobe Illustrator This is using the Mac * In Illustrator draw the circle of the gear. Mark the center with guides. * Draw the tooth of the gear. * Place gear, overlapping the edge of the circle a little. * While the tooth is selected Press R and place the rotation center point at the center of the circle. Click the center while holding down the option key. * In the Rotation dialog box put in the degrees of Rotation. 10 degrees for 36 teeth. Click copy * This rotates a copy of the gear. * On the Mac press command/apple D to duplicate the last action. A new tooth is created and rotated on the circle. Keep pressing command D until all teeth are placed. * Select all the teeth and circle and using the Pathfinder palette, click on first icon in the upper left. It looks like 2 squares merged. On Illustrator 10 and CS press EXPAND after. * Now you have a perfect gear that can be saved as Illustrator 8 and bellow to use as a template in Carrara
mateo_sancarlos posted Fri, 13 August 2004 at 1:48 PM

rendererer posted Sun, 15 August 2004 at 8:00 AM

mateo_sancarlos posted Sun, 15 August 2004 at 1:34 PM
Yes, renderer - that looks like a very useful tool. I'll check into it. Perhaps there's even some hope that Eovia will add such tools to Carrara. My initial assumption was that generating gears in the spline modeller would be so trivial that Eovia didn't feel it was necessary to add a module for that purpose, but now it seems that third-party software is required if we want to render gears in Carrara.
res1yfb1 posted Sun, 15 August 2004 at 11:57 PM

Kixum posted Mon, 16 August 2004 at 2:16 PM
Whenever I've done gears, I always make the hub separate and add the teeth as separate objects. Given I know how many degrees are in a circle, I can specifiy the exact number of teeth. This also works when I want two gears with different sizes but have the same sized teeth (my bike as an example). Sounds like a tutorial. -Kix
-Kix
Vidar posted Mon, 16 August 2004 at 3:27 PM
a tutorial would be cool,very cool.i always make gears in real draw pro cause i dont have illustrator.i never did a gear in photoshop but i think i have to try this and also making a gear in the vertex modeler or in amapi pro.:)
mateo_sancarlos posted Mon, 16 August 2004 at 10:50 PM
Yeah, Kix, I'd like to see a tutorial on this. I can see how extrude would work in vertex modeller, but not how we could extrude a specific tooth shape, as opposed to a simple trapezoidal tooth, like on a sprocket.
sfdex posted Tue, 17 August 2004 at 12:44 PM

Rotations of the gears was pretty simple to calculate based on the number of teeth and the rotational speed I wanted to convey. It's a pretty detailed animation; I'll try to post it at my home site tonight....
brycetech posted Sat, 21 August 2004 at 9:52 PM
just use amapi a circle and the "alternate" selection mode which will select alternate vertices and extrude you can do that with the free amapi that comes with carrara. :) BT