rickthedude opened this issue on Aug 08, 2004 ยท 3 posts
rickthedude posted Sun, 08 August 2004 at 2:19 PM
Can anyone enlighten me. I am trying to create morphs for poser. I import as obj. go into vertex modeler making sure not to move or re-orient. the obj in any way. i make my changes, save as obj then open poser.The poser model accepts the morph but when i turn the dial the whole model just explodes. any help would be appriciated.
Patrick_210 posted Sun, 08 August 2004 at 5:17 PM
Attached Link: http://www.geocities.com/porsche_carrara/Morphtargets1.htm
Here is a tutorial for this, it's for P4 but should work.nomuse posted Mon, 09 August 2004 at 3:14 PM
I've fumbled around with all the import/export options, and I've stumbled once or twice on the right options to keep the morph in scale -- But I find it much easier to work in a size more suited to Carrara's workspace. Thus I go ahead and import "normally" and do what I need to do, then I export the new morph to Poser and carefully line it up by hand with the original. I admit, this would lead to vertice-shiver, esp if I tried to do this with phoneme morphs or other subtle facial morphs. But it works very well for the kind of body shaping stuff I've been working on.