Forum: Carrara


Subject: Transposer...

todd71 opened this issue on Jun 18, 2004 ยท 15 posts


todd71 posted Fri, 18 June 2004 at 8:51 AM

ive been reluctant to get Transposer..its a good idea and all but wouldnt it have just been a better idea to find a way to export the boned figure from poser into carrara and be able to animate it in carrara, since it has the better renderer? or have i missed the point?


3ddave44 posted Fri, 18 June 2004 at 11:21 AM

well you may have missed the point sort of. From what I understand - transporter allows you to do all your figure animating in Poser and then import that figure (or perhaps the Poser .pz3 file containing the figure and animation data) into Carrara to, yes, take advantage of Carrara's better renderer. I suppose like the program Mover does for Poser into Vue d'Espirit. Dave


bluetone posted Fri, 18 June 2004 at 11:23 AM

Many prefer Poser's animation capabilities, and there isn't another way to export the boned figure and then animate in Carrara. So, by using Transposer, you can do the export in C, then fine tune the animation more, if required, then render in C. Your right about the better render part, that's for sure, but C doesn't normally allow for importing a rigged figure. Hope this helps!


todd71 posted Fri, 18 June 2004 at 12:42 PM

yeah it does a bit..thanks guys..but from what i understand..you can animate your figure in Poser, but when you import it intoCarrara thats it...you cant touch what the figure does, or whatever youve done within poser itself... so, and i think it was on a thread here, youre better off making your props and whatnots in C and importing them into Poser and do the animation there, but if Carrara has the better rendering capabilities it just doesnt seem like transposer is necessarily the best option... I havent really played with the bones in C yet..are they comparable to Posers? Id imported a figure from Poser and thought id just tweak it and take it back over and rebone it, but if ill get what i want out of C better im just wondering if id be better off boning it and animating in Carrara...


3ddave44 posted Fri, 18 June 2004 at 1:23 PM

Todd - I don't know if Transposer works the same way as Mover for Vue does, (Eovia at least must have looked at it) but with Mover, since what you import is the actual .pz3 poser file, then if you want to make a change in that animation, you make it Poser as you did orignally, save it and then when you open Vue (or maybe even if you just go back to it), the animation data is updated as per your last changes. Even if Transposer doesn't work this way, I imagine if you've saved your Poser file, you just make whatever animation change in Poser and reload it with Transposer into Carrara. And any props you might make in Carrara, you can still animate in Carrara, (unless they're props you mean for the character to be using or have attached to; then yes, import in Poser, associate and animate with Figure and then dump into Carrara for rendering.) It's simpler than somehow you're seeing it. And it probably is a good option for Poser/Carrara users (as there is no other...). I use Carrara and Poser but for Poser import I use Vue w/Mover. : ) Dave


todd71 posted Fri, 18 June 2004 at 3:30 PM

but from what id read..if i create a scene in carrara and import an animated figure from Poser into it..theres no way to actually change the figure, in Carrara, to interact within the scene...it was pointed out that in order to do something like that youd have to import the scene into Poser and do everything there... Ive seen some examples of transposer animation, one in this forum recently..and its good, but the figure looks like its running in place..which means i have to animate the scene around the imported figures movements..lol..which could be interesting.. which my not be a huge deal, but it still goes back to the fact that if Carrara has better rendering capabilities that it just leaves me with questions about whether Transposer actually has the funtionality that makes it worth purchasing instead of just saving the figure as an obj out of Poser and reboning it in Carrara and doing the animation there... but all this is me speaking without having any practical use in Transposer..im just looking for opinions and the reviews of people that have used it..:) Ive been working on creating this character in Carrara and i was going to take it back into Poser and use one of the skeletons to bone it with to maybe make it a lil easier, but then if im going to have to bone the thing anyways i may as well do it in Carrara and animate everything there instead of having to import it into Poser..


3ddave44 posted Fri, 18 June 2004 at 3:47 PM

Attached Link: http://www.belino.net

in poser, you can create the figure running in place and then after import into Carrara you move the figure as one whole (which has all it's inherent animation data in it) from the appropriate coordinate to the finishing coordinate. Then when you render, the figure will do it's "running in place" but it will be traveling across the coordinates for the whole figure that you set. So the effect will be that it's running from one spot to the other. You do NOT have to animate all you scenery and props passed the object. You've got to be able to place your imported figure wherever you want when you import it and after. Otherwise there's no point whatsoever. That's what you're getting tripped up on. Your imported figure, in effect, becomes an animated-clip. It's animation data is contained within it and it will perform it over time and space in Carrara as directed by you. The trick, in the case of having the figure run in place in the original program is that you have to be careful in Carrara about moving it from one place to the other so it doesn't appear that the figure is gliding across the space. When you read that no interaction with the imported figure was possible, that was only in the sense of it's individual parts. You can't grab the arm in Carrara and add animation to it - you have to go back to your original Poser file, change it and reimport it (or not maybe as I mentioned earlier). If you've never seen Philippe Bouyer's work - check it out at www.belino.net It's done with Vue and Poser (but as I said, I believe Transposer essentially works the same). ALl animated in Poser and then imported into vue where camera movements, figure placement, rendering, etc. are done. Good luck! Dave

Tunesy posted Fri, 18 June 2004 at 10:28 PM

I use Poser 5, C3 and Transposer. You can import animation made in Poser complete with props and play back/render it in Carrara. I've never lost any movement/translations. You can add more props/models to it within Carrara if you like. You can animate the Carrara models that you've added within the Poser animation that you've imported. You can apply modifiers (atomize, bend, etc.) to individual poser figures within Carrara (i.e. make V3 explode which is great fun. hehe). You cannot do any bone movement of Poser figures within Carrara. Each figure is treated like a one group model (I think that's an accurate way to word it). I haven't had any trouble getting Poser hair or textures into Carrara so far. Works automatically. One little thing I have noticed that I didn't see documented: If you're importing, for example, a 999 frame Poser animation (done this many times. Works fine, but takes a few minutes to import)you should first create a blank 999 frame animation within Carrara, then import the Poser file. Otherwise when you play it back you'll only get animation on every third frame or so. Don't know why. Overall Poser 5/C3/Transposer is a lotta fun. I recommend it highly.

Message edited on: 06/18/2004 22:38


Tunesy posted Fri, 18 June 2004 at 11:12 PM

Oh. Also make sure your blank Carrara animation and your Poser file have the same fps setting before you import.


todd71 posted Sat, 19 June 2004 at 1:09 AM

cool..thanks for that review Tunesy..its helps...:)


nzm posted Sat, 19 June 2004 at 6:20 PM

suppose one would be mad enough to export a poser animation frame by frame as obj, would that be the same as transposer does ????. I wonder if anyone ever tried to completely bone a poser figure in C. That would be the solution ! Can it be done ? Niek


todd71 posted Sat, 19 June 2004 at 6:43 PM

thats what im doing..or thought about doing...id imported a figure from Poser into C...and was just going to tweak, but have pretty much rebuilt it. So now im faced with, am i going to take it back into Poser and bone it or just do it in C. The rendering options i want are in C, so i dont know if itd benefit me to do it in Poser. The plus of Poser would be that all id have to do would be to take one of the existing skeletons and make it fit the character im working on.


deedub posted Sat, 26 June 2004 at 10:50 AM

Attached Link: poser camera operator in Carrara

Dumb newbie question...Do any of you folks know a good source of info on using bones in Carrara 3? I'm dealing with some of the same questions for one of my little projects: the human character has to interact with props made in Carrara, ultimately to be finished in Carrara for the superior lighting and textures. I'm on a Mac so I can't use phi-builder etc to set props up once they're imported into Poser. thanks, deedub

todd71 posted Sat, 26 June 2004 at 11:14 AM

ive been using the manual, the handbook by mark de la flour, and vtc.com, as well as this forum, so far all of my questions have been answered..:)


bluetone posted Sun, 27 June 2004 at 8:07 PM

deedub... i don't know how u can say 'newbie.' (For that matter dumb... there aren't any dumb questions.) Your work is very good! Did you create that PeeWee dolly? It's great! And good motion showing how it works in the animations. Very realistic. Keep it up.