notefinger opened this issue on Jun 04, 2004 ยท 7 posts
notefinger posted Fri, 04 June 2004 at 10:17 PM

sailor_ed posted Sat, 05 June 2004 at 7:22 AM
About the bricks: maybe you should "tile" the texture in the shader you are using. About the lantern. Booleaned objects have new geometry and the original operand (?) disappears. This is unlike Bryce. Unfortunately the new object created in C3 will not retain its old uv mapping and this will have to be recreated. I think your problem lies in this. I hope someone has a more lucid explanation but maybe this will help. Ed
notefinger posted Sat, 05 June 2004 at 12:52 PM
That helped me figured out the tile. The h and v sliders must also be increased. I raised mine to 10 each and it looked good for the scene. Also duplicate the settings in the texture/bump area. I learned something. Why doesn't the shader cover the insides of the lantern? That the next problem to figure out.
sailor_ed posted Sat, 05 June 2004 at 9:28 PM
I tried a test or two and can't figure out the stone lantern problem either. Can you post a shot of the shader? Did you do the boolean in the assembly room or the vertex modeler?
notefinger posted Sun, 06 June 2004 at 11:24 AM

Message edited on: 06/06/2004 11:26
sailor_ed posted Sun, 06 June 2004 at 9:30 PM
After a few more test I think the problem has something to do with the fact that the object has been "booleaned" several times and the mapping is messed up somehow. Open the lantern in the vertex modeler and select all. Open the UV Mapping tab in the Properties tray. Select a mapping mode from the drop down list. (At this point any will do) Then open the shader room and see if the shading has changed. If this doesn't work re-open the vertex modeler and select all and click on the UV Mapping again. This time open the UV Editor and apply a mapping mode (once again not critical but maybe box or planar). Check again in the Shader room. The textures should appear in the holes. They may be stretched funny and you might have to play with the mapping mode in the editor. If you want more info on UV Mapping there was a good tutorial in 3DXtract. I can't explain why this problem happens but I hope you can get it to work. Unfortunately after tomorrow my internet access will be sporadic at best. I would like to hear how you make out:( Good Luck Ed
bluetone posted Wed, 16 June 2004 at 11:27 AM
When you do a boolean, a new object is created, and the original ones that were used disapear. Carrara TRIES to match the shading, but seems to fail. There's new geometry where before there was solid. There weren't any U or V's where there now needs to be. The UV editor trick in the vertex modeler should fix it. Good luck!