Forum: Carrara


Subject: Long way out for a wind swept tree...License?

wscottart opened this issue on Dec 02, 2003 ยท 4 posts


wscottart posted Tue, 02 December 2003 at 8:48 PM

I finally started playing with the plants in carrara. Created a tree converted it to a mesh and bent the trunk and such. Then back in the scene applied some bend and twist modifiers. Very intresting effects. Exported the tree as a obj. Tried to import it into bryce. I figured Bryce has great trees but they render slowly and you can't really bend them or do too much to them. Well Bryce 5 does not like the modifers or something, crashed as soon as the model is loaded. Work around- Imported the windswept tree into poser then exported it, and viola bryce loved it. Question? Can we share these trees that we create or does the license not permit this?


bluetone posted Tue, 02 December 2003 at 9:05 PM

Interesting question. i would think that it would end up being a work of art, and as such available to share. Why did you export to Bryce? You don't like C's renderer? Do you have any pictures? I would be interested in seeing what you were able to do.


mateo_sancarlos posted Tue, 02 December 2003 at 11:17 PM

If you create a tree model "de novo" using the vertex and/or spline modeller, you can distribute or sell it. But my guess is that you can't sell or distribute the tree primitives (assuming it's possible to export them), because it would mean that people wouldn't have to buy Carrara to use Carrara tree primitives. Meaning that somebody could just set up a "Carrara tree factory", churn them out and sell hundreds of them on Turbosquid for $300 each..... hmmm, maybe I better call my accountant.

tongue.gif


wscottart posted Wed, 03 December 2003 at 10:54 AM

The tree primitives can be manipulated as a vetex object and then they most certainly can be exported. I have done it. I take them into bryce becasue I enjoy Bryces sky editor much more than cararra's. In C3 its just too much work trying to get a nice sky. What I discovered is that the trees exported from C3 through poser and into Bryce, is that the trees from C3 appear to render quicker than the preset trees in Bryce. They are far more sparse though.