Forum: Carrara


Subject: Basic Poser/Carrara Question

mickmca opened this issue on May 06, 2003 ยท 4 posts


mickmca posted Tue, 06 May 2003 at 6:26 PM

Just spent nearly two hours trying to figure this one out in Carrara 2.0 (I'm about to install the 2.1 patch, though). I import Koshini.obj and sure enough, there she is. Then I want to build clothing around the mesh. I can't take her to the Model room. I can't take her to the Model room? I assumed that I would create, say, a halter top, building it around her, and then use a Boolean to scoop out the inside so it fit her. Apparently not? Can someone point me to a tutorial that addresses doing things with obj meshes after you import them? I'm stumped. Mick


mateo_sancarlos posted Tue, 06 May 2003 at 7:41 PM

If you want to take the entire body to the modelling room, try importing the koshini.obj file as a single vertex object. If you want to take body parts (chest, abdomen et al.) to the modelling room, import the koshini.obj file as a vertex object with separate groups.


mickmca posted Tue, 06 May 2003 at 7:48 PM

Thanks. That was the answer. Back to work.


nomuse posted Wed, 14 May 2003 at 12:56 PM

Hope you have fun. I'm just finishing some boots for the pre-teen using that method (I selected just feet and toes in poser when exporting, then imported as a single vertex object). It is mildly annoying that you can't put a vertice or mesh "off limits" so you can see it but not accidently move it. But lots of selecting by name kept me from getting too much cross-talk. Two tricks I used with some degree of success; one was to start the new mesh large and lower it towards the surface of the foot. That made it easier to select. Also, in the gourand mode, I could tell the moment it "penetrated" or started to go inside the other mesh. The other trick was to select all of my new mesh and "crease edges." Since Carrara marks the creases a nice blue or yellow, it was easier to see which mesh I was about to grab and manipulate (the original figure, or the new clothing).