jk69 opened this issue on Jan 13, 2003 ยท 8 posts
jk69 posted Mon, 13 January 2003 at 8:34 AM

MarkBremmer posted Mon, 13 January 2003 at 11:18 AM

jk69 posted Mon, 13 January 2003 at 4:13 PM
Thank you!!
hartcons posted Mon, 13 January 2003 at 7:22 PM
I'll second that. I always pay close attention to anything that Mr. Bremmer cares to post (including the very informative Zima example currently featured on the eovia web site). He's also a nice antidote to those who seem to spend all their spare time moaning about how terrible and broken Carrara is (yes, I've been reading the Yahoo! version of the Carrara forum again!) rather than trying to do something useful with it. Those people should be sentenced to some hard time writing MEL scripts for Maya :-)
MarkBremmer posted Wed, 22 January 2003 at 6:06 PM

bluetone posted Wed, 22 January 2003 at 7:18 PM
Does your whole technique take place inside the VM? So when you cut/paste your still inside the same model? I've found some models on the web that has allowed me to use the pre-named sections for shading, but I wasn't sure how to get them named in the first place. Thanx!
sailor_ed posted Wed, 22 January 2003 at 8:32 PM
Thanks for the clarification. It works as you advertise! The interesting thing is that the cut polygons come back as a single polymesh. Do you understand how C2 decides when a collection of polygons is a polymesh; or when they are several? Thanks again Ed Seling
MarkBremmer posted Thu, 23 January 2003 at 5:34 AM
Yes, it all takes place within the VM room. In fact, the VM room is essentially an Assembly room for Vertex objects. It doesn't quite have the same functionality as the actual assembly room but pretty close. Regarding how Carrara decides what's a polymesh and what's not, I'm not sure. It would be nice to designate a new polymesh simiply by selection instead of the cut and paste method. Maybe in a future release of Carrara...