DreamlandModels opened this issue on Oct 25, 2013 · 189 posts
Jan19 posted Mon, 08 September 2014 at 6:43 PM
Quote - > Quote - Hi,
Since Smith Micro has released a Game Dev version, could we please get support for pbr materials at some point?
Thank you!
I've been talking them up at work for awhile now but I don't know if they're something we have planned to support (and couldn't say if I did).
Well, good! :-)
The "albedo, specular, gloss, and normal" setup works pretty well, with maps generated by programs like Quixel DDO. The metalness is sort of a flop for me.
I've found that Poser is surprisingingly versatile, when it comes to materials though. I really like the Ks-Microfacet node, for use with the above maps, although I've run into some material artists who do not like Ks_M.
The Glossy node is pretty nice, too.
Finally, finally -- making use of those Alt channels. :-)
Thanks for the reply, Teyon. (Spelled it right...right?)
I love me some Modo! :-)