mrsparky opened this issue on Jun 22, 2014 · 35 posts
seachnasaigh posted Tue, 24 June 2014 at 3:59 PM
Miss Nancy, I edited the emitter prop files to set visible in reflection to 0, but when I load the modified prop, it has visible in raytracing (and hence light emitter) unchecked. Both are necessary for an object to function as an emitter.
It appears that visible in reflection (in the text file) is just the internal name for visible in raytracing. Thus, this trick will not hide an IDL emitter in reflections.
If I'm wrong, somebody please give a brother a clue, here. Otherwise, I'm back to avoiding placing an emitter in front of a reflective surface (also goes for vampyres), and hope that SM will give us a not visible in camera which actually means it. Currently, unchecking visible in camera really means "ignored on first passage of ray, but visible on all subsequent ray passages".
Oh, the trials and tribulations of making kitteh neon. :rolleyes: The neon kitty logo is UV-unwrapped, pp2s stripped to remotely reference geometry, textured, and are undergoing render testing. I'm reduced to using surplus boxes on my secondary network because the "big girls" are already tied up with an animation.
Poser 12, Poser 13, Poser 14, in feet.
OSes: Win7Prox64, Win7Ultx64, Win11
Silo Pro 2.5.6 64bit, Silo 2025.1, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5