odf opened this issue on Oct 27, 2008 · 13964 posts
lesbentley posted Fri, 18 March 2011 at 1:01 AM
amy_aimei,
Quote - My goal is to reuse common parts. For example, buttons of the clothing.
I aprove of the goal.
Quote - The pose file will be used to position these "static" objects. For example, the bikini set cr2 will not really contain any bow. The bows will be loaded from a separated cr2 and placed by the pose file. I'm not sure if it is a good idea or not.
I'm not as sure you are trying to approach the goal in the best way. Take the bikini bottom for example. In the system you are proposing, the user would have to load the bikini bottom, then load the bows, then conform the bows, then apply a pose. That's four operations. Then there would be another four operations for the bikini top. That sounds like creating too much work and too many files to me.
There is no reason why you should not have separate obj files for the bows, and have several different figures using that same geometry. But I think it would be better if the bow actors were built into the bikini bottom and bikini top cr2 files. The various parts of the bow geometry could then be loaded via 'objFileGeom', as suggested by Cage. If desired the actual obj reference could be injected into the figure as and when the bows were wanted, from a pz2. At least that is only two steps to load the bikini bottom + bows.