Cage opened this issue on Feb 24, 2010 · 592 posts
Spanki posted Tue, 06 April 2010 at 7:38 AM

Anyway, for anyone still interested, here is the sample image I was preparing related to the earlier posts...
On the left is a 'messy' (his labeling, not mine) morph that Cage sent me, applied to V3. The right image shows the mesh after 2 passes of the latest RR script, using the current defaults (Steps = 4, Threshold = 0.000025, Omit Welds and Split Edges both checked).
As you can see from the image, the top and top-rear of the head lost some volume and this will happen to sparse mesh areas (large polygons) when using tight tolerances. However, areas like that are easy enough to edjust with a few magnets if you really want to get that shape back and that side-effect also brought the rear of the skull back in line with V3's neck joint.
The denser areas of the mesh (lots of tiny polygons) still held the shaping, while cleaning up the messy vertices (note the nostrils and lips).
So, in general...
..this is a bit of a catch-22 with a mesh like V3's (depending on how messy the mesh is)... you need to use tight tolerances to clean up the tiny poygons, but tighter tolerances (or multiple runs of the script) cause more 'shrinkage' on the large polygons. At some point, I might get interested in working on this issue again, but in the meantime, it's not a huge problem, because: - as mentioned, if you really want to get some of that volume back, you're just a few magnets away.
Anyway, as I mentioned in my earlier post, the Restore Relations script is not meant to replace the Restore Details script. My advice is to try both and use the one that works best for you in your particular situation (as mentioned earlier, one of the best corrections I got on the above situation was actually to run RD once first, then RR).
I'll monitor the thread and answer any questions directed at me, but otherwise, I'm off...
Have fun!
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