Cage opened this issue on Feb 24, 2010 · 592 posts
Spanki posted Fri, 02 April 2010 at 6:50 AM
Quote - There are a few other messages from you that I could have quoted, but my general point is that you still seem to think that the closest-vert-only method is somehow 'comparable' (if not preferable) to ray-casting-hybrid results when going UpHill (as a first-pass, second pass, whatever pass). It's just not something I am seeing.
...to be fair, I'm not doing exactly the same tests you are and you may be more concerned about certain aspects than I am.
The root question that we're interested in is which results provide the best candidate for the Restore Details script, during the process of trying to create some morphs to get the two meshes into the same shape for a 'final' comparison.
The point I've been trying to get across is that due to the way that the Restore Details script works, the closer the verts are (in relationship to it's neighboring verts) to the original, the fewer adjustments will need to be done...
So for example, if you look at the V4 images above, for the ray-cast (left) one, RD would still need to move some of those verts around, but most of them are extremely close to where they are supposed to be, so (depending on the tolerance/cut-off), most of the focus is going to be on those 'strays'. However with the right image, it's going to be jossling almost all of the verts around, every pass, as it tries to restore the relationships between them. It can do that, but does it require more itterations? Do you loose more detail in the process? If not, then I'll be quiet :lol:.
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