Cage opened this issue on Feb 24, 2010 · 592 posts
Spanki posted Wed, 31 March 2010 at 2:42 PM
Oh and.. thanks for your comments about that.. I actually meant to say something about that in my post - I did use your already very closely matched mesh shapes file. The end/goal (.vmf) data files used to do morph-transfers will ultimately need to be generated based on very closely matched mesh shapes like that.
For simple shapes like arms, legs, breasts, torso, etc, this is not as much of a problem - it's a bigger problem with intricately/diversely shaped meshes like heads, hands, feet.
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