Forum: Poser - OFFICIAL


Subject: Morph Cleanup Script

Cage opened this issue on Feb 24, 2010 · 592 posts


Spanki posted Mon, 29 March 2010 at 2:57 PM

Quote - ...What I do is use the closest vertices weights to average the normal, rather than just adding up all the normals and then dividing by the number of normals.  This seems to give more precision (less influence by distant vertices)...

Ahh - gotcha.  I didn't really know what you were doing :).  So you're creating a weighted-average Normal.. hmm... it sounds interesting/promising, but I'd need to see your code, I think.  One potential difference (aside from the obvious) is that I was also including the target vertex's Normal in the averaging, to help keep it from casting off in some too-diverse angle.

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