Forum: Poser - OFFICIAL


Subject: Morph Cleanup Script

Cage opened this issue on Feb 24, 2010 · 592 posts


Spanki posted Mon, 29 March 2010 at 2:50 PM

Quote - Okay.  I haven't gotten beyond reading the comments in the snippet code yet....

Ahh - gotcha.  Yeah, that's already in there.

Quote - ...I wasn't planning on changing any of your code, except in areas where it remains incomplete...

Feel free to ask questions once you've had a chance to look it over, but when I said something about "routines that may no longer be in the current script" I was mostly just referring to things like:

vecsub()
vector_dotproduct()
vector_normalize()
etc.

...(which all may in fact still be there - I just didn't look).  The things that still need to be detached from the PYD are anything that starts with "sourceMesh.SomePydRoutine()"  (you can search for "sourceMesh." ) and some of the code dealing with the TriPoly class.

As mentioned in the notes, there's some left-over values being set at the end of the code (where the HitPoint used to be filled in by the C++ code before returning)... not all of that is needed.

Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.