Cage opened this issue on Feb 24, 2010 · 592 posts
Spanki posted Mon, 29 March 2010 at 6:28 AM
Just as an aside... the original ray-casting method needed to do a lot of list-building (getting normals, triangulating the mesh, lists of tripolys per vertex, etc) that the closest-vert method doesn't normally need anymore, so a lot of that old (list building) code may no longer be part of the current script (the PYD encapsulated a lot of that into it's own classes/structures)... so to get a non-PYD version of the Hybrid method working (most of the remaining porting work) will be making sure that the code can still supply some of that info and fixing up some of the remaining reliances on the PYD.
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