Cage opened this issue on Feb 24, 2010 · 592 posts
Spanki posted Mon, 22 March 2010 at 5:05 AM
Quote - I know there's a divide-by-zero crash bug in mesh.GetWorldNormals(), too, but that one can be faked out if you add dummy entries into any empty slots in the vpolys list before calling the function.
...can you tell me what you mean by "...if you add dummy entries into any empty slots in the vpolys list before calling the function" ? Why would there be empty slots?
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