odf opened this issue on Oct 27, 2008 ยท 13964 posts
lesbentley posted Fri, 05 March 2010 at 10:18 AM
bagginsbill,
I'm going off the Antonia topic here, but given the huge contribution the BBEyes are making to Antonia, perhaps I can be forgiven.
The geometry injection files I made for the eyes are Antonia specific. This is because the way I did it, I had to make new obj files for the eyes and eyecovers that were positioned specifically for Antonia's base geometry.
I realise that you would like the eyes to be usable on other figures. The geom injection was only possible with Antonia because odf included EyeCover actors in the most recent cr2. As other figures do not contain EyeCover actors we are thrown back on to smart props. Of course this is no longer a one click fix, but it should provide an almost universal solution. There would be one pp2 smart prop. Additional per figure pose files could be provided to hide the default eyes and position and scale the eyes to the most popular figures. With other figures some manual user intervention would be necessary to scale and perhaps make fine adjustments to the position, and to hide the default eyes, but the BBEyes would still be usable on almost any figure with this bit of tweaking. I'm not promising to do this in the next few days, but I will get on to it and see what I can come up with.
In principle I think it should also be possible to use the technique of 'actor injection' (different from geom injection) to integrate the eyecovers into other figures as actors. However this would still not be a one click solution as both a pp2 and pz2 would need to be applied. Also this method would require figure specific pairs of Eye and EyeCover obj files. Whilst it might be slightly more convenient for the user, because they would only have one pair of eyes to cope with. I don't fancy the work of making all the obj files for different figures, so I will just go with the smart props.