odf opened this issue on Oct 27, 2008 ยท 13964 posts
lesbentley posted Tue, 02 March 2010 at 10:43 PM
bagginsbill, > Quote - I just got Antonia 122 - what eyes are on this figure? There is an eyecover like mine. odf - is this something new you made in a similar style?
The eyecover in 122 is just a ghost actor (no geometry). Its just there to facilitate testing your eyes in the current version of Antonia, when they are ready. In order to inject geometry, there needs to be an actor already there to inject it into. Odf added them at my suggestion. Of course, we don't have to go with the geom injection method, they are your eyes, so it's up to you what happens to them. I sent you an IM about it on 20/Feb/2010.
It all started with this post:
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2753785&page=191#message_3605808
And was followed by these:
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2753785&page=192#message_3606061
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2753785&page=193#message_3607058
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2753785&page=193#message_3607536
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2753785&page=193#message_3607885
Quote - I loaded SaintFox's new texture set. I can't get the old eye to look right - or maybe that's how it looks for everybody? I don't see any other closeup renders posted.
There are two different UV mappings for the eyes the "original" and the "MJ" mappings. If I remember right, the MJ UVs came in with 118, then in 121 odf reverted to the original eye mapping. I think that, at least in part, this was to try to be UV compatible with your eyes.
If you want the use the MJ UVs (118) eye textures on the 121 and 122 figures, you can install my "Eyes_MJ_UVs_121.zip", from the Texture Sets section of the antoniadevelopers site. This injects eye geometry with MJ's UVs, and scaled to fit the 121/122 eye sockets.